Showing posts with label CHILDHOOD TRAUMA. Show all posts
Showing posts with label CHILDHOOD TRAUMA. Show all posts

Monday, October 28, 2019

Tigers Are Not Afraid




Tigers Are Not Afraid (IMDB says 2017, but it got its US release just this month in 2019)
Dir. and written by Issa López
Starring Paola Lara, Juan Ramón López, Nery Arredondo



There are a few things which seem to be irresistible to critics. Simple elements which warp normally sensible people into raving delusional supporters of mediocre garbage. One is seeing films at festivals, before anybody else, with an excited audience that feels very special just to have this opportunity. Another is making movies about adult topics, but set from children’s perspective, so we can juxtapose the innocence of youth against the grimness of the adult world. Still another is magical realism, which makes even the shallowest narratives seem mysterious and symbolic and potentially important. And finally, topical, ripped-from-the-headlines settings which empathetically document real-life woes and consequently feel very capital “I” Important.

TIGERS ARE NOT AFRAID has all four, which is the only explanation I can think of for the rapturous reception it received from all quarters, including people who should have known better. I mean, people have been comparing this to Del Toro, LOS OLVIDASOS, fuckin’100 Years Of Solitude. It’s a full-blown psychosis, and it seems like I’m the only one it hasn’t touched. It brings me no joy whatsoever to report this, because who likes trashing a little indie movie, especially a foreign one made by people who I have every reason to believe are perfectly sincere about using their movie to address an ugly real-world truth which is too rarely featured in cinema, or at least too rarely from this perspective? I don’t wanna be that guy. But integrity and the fact that I am obligated to review every movie I watch during October compels me to confess to you that either A) I have finally fucking lost it, and watching so many awful Z-grade horror movies has warped my brain so badly that I can’t tell good from bad anymore or B) this movie is painfully dull, borderline insulting hokum which in no way merits a 97% Rotten Tomatoes score or even its somewhat more moderate 75% on Metacritic.



It does, I'll happily concede, have a worthwhile scenario: it concerns the orphaned children left behind after their parents are murdered in the endless, poisonous drug war which has consumed huge portions of Mexico and Latin America more generally. The city is unnamed (it was shot in Mexico City), but it barely matters because the movie mostly takes place in spaces which have essentially been abandoned by the population at large (who barely appear) and are now home to a Lord Of The Flies underworld of gangs made up of abandoned, homeless children. And I do mean children; we see a few teenagers, but mostly these are elementary-school-aged kids, barely more than babies in some cases. Of course, “elementary school” is not a great indicator in this case, since street life offers a very different kind of education.

We enter this world through the eyes of Estrella (Paola Lara, in her first feature film), a young girl on what she will discover is her last day in school. It's not a good one. A shower of gunshots nearby forces the kids to cower on the floor, and a well-meaning teacher tries to give her comfort by placing three wish-granting sticks of chalk in her hand. And the day gets worse – a supernatural trail of blood follows her, and when she gets home, she finds her mother has vanished. When she wishes on the magic chalk for her to return, she is rewarded by a visit from her mother's ghostly, zombified body, wrapped in a plastic body bag a la SICARIO. With no one to care for her, Estrella is forced out onto the street, where she meets a gang of orphans led by Shine (Juan Ramón López, also in his first film role), a tormented, angsty Jeremy Sisto type, in, uh, a 10-year old's body. He's always staring off into the middle distance moodily, and is too cynical and disaffected to feel anything but irritation at taking on a newcomer. Still, she tags along with him and his gang, and gradually comes to be involved in their conflict with a very adult gang of killers who are (semi-spoiler, if you've never seen a movie before) seeking a stolen cell phone with incriminating information about their leader, who happens to moonlight as a smarmy political candidate. This arranges the plot into something like a crime thriller, albeit one that crops up only where it's absolutely narratively necessary; the movie is much more interested to following the kids as they play, fight, and try to entertain themselves and survive without any resources.



There's nothing overwhelmingly original here, but that's a workable enough premise, at least offering a semi-exotic mix of topical misery porn and light fantasy elements. The problem is that the pleasures here are almost exclusively conceptual. It's a movie that very much resembles a movie with something to say, without ever actually getting around to saying anything. It frankly feels calculating and manipulative, preying on our natural sympathy for suffering children and using that to paper over how shallow the characterization is, let alone the transparently functional narrative. It's a film that has sympathy, but no real ideas, and certainly no real examination of its premise. The characters are paper-thin, the thriller elements are threadbare, and the fantasy –let alone any phony claim of “horror”—irrelevant.

The lack of effective genre elements is damning, but since the movie spends most of its time as a drama, it’s really the superficial characterization that dooms it. No offense to the child actors, who are doing the best they can with what they have, but their dialogue oscillates between gratingly precocious and insufferably cutesy, with no internal logic to guide it.* Shine's silly tough guy demeanor could be made interesting – perhaps it is his “tiger suit” that he puts on to feel brave, constructed from the stilted pop culture it so closely mimics. But the movie makes nothing of it; by its estimation this is perfectly natural behavior which needs no further examination (for the record, Ramón López does as well with the role as any human could have). Likewise, it stubbornly refuses to engage with Estrella's emotional state beyond the most superficial terms. Sure, she's sad, she's scared, she's angry at the people who did this. But surely there are subtler, more interesting feelings here too, especially for a child, who doesn't have the experience to know what to do with them. What does the sudden, disorienting plunge from unquestioned security to complete vulnerability do to her? How does her outsider status in the group affect the way she sees herself and her role? The movie doesn't ask. In theory, the magical realism ought to be a perfect way for us to symbolically get inside her unexpressed inner world, but the only use the movie ever finds for its fantasy elements is to throw something vaguely spooky at Estrella. Little flying dragons, the ominous trail of blood, a handful of moments where she sees ghosts. You know, to communicate that most intangible and ephemeral of human emotions, “being anxious that gangster want to kill you.” How ever would we depict that without tiny computer animated dragons?



It is, in a word, shallow. It poses that children deal with this kind of unbearable trauma by escaping into fantasy. And then, that’s it. That’s the film’s only card, and once it’s played, there’s nothing else to it but a rote, half-hearted thriller plot which sort of happens in the background, though not as far in the background as the supposed horror elements, which make up maybe five minutes of the total runtime. In fact, despite the fact that there’s a zombie on the goddam poster, this very much feels to me like one of those movies that the director wanted to make, but couldn’t get funded until she pitched it as a genre flick, so she obligingly crammed a little bit of second-unit zombie crap in there and spliced it into the story every so often to paper over the fact that it is in absolutely no way whatsoever a horror film.

This puts the film in an unfortunate contradictory position; it badly wants to be a searing indictment of the intolerable current socio-political situation, complete with some ham-fisted jabs at cynical politicians and corrupt cops. And yet, it needs the schlocky genre stuff to be a story worth telling, or at least, a story which many people would seek out. But throwing a frankly laughable crime-thriller plot into this kind of realist miserabilism is a bad fit, making the drama seem phony and making the genre stuff seem ridiculous. How the fuck are we supposed to be scared of a gang of killers which consists, apparently, of only four guys, all of whom are consistently unable to wrangle a cell phone away from five scared 3rd-graders? And for that matter, the earnest journalistic urge to call attention to drug war orphans and their grim and separate underworld can't help but force us to think a little bit about how this would work, at which point huge plot holes start to open up. Shine won't give up the stolen cell phone, even though holding onto it puts everyone in desperate mortal peril, because it has the only picture of his mom on it. Awww. But dawg, you realize that shit is in the cloud, right? You can have a photobucket account in 20 seconds for free. He clearly understands the phone and how it works, using it like a pro when he needs to. The fact that this obvious solution never comes up is a matter of strictly dramatic expediency. And for that matter, how is he charging this thing? It's just lazy writing.



I hate complaining about plot holes; I think it’s generally lazy criticism, and anyway they tend to be bothersome only when film is already not working for some other reason. A movie that has you appropriately entranced need not bother with logic, so I usually try to focus on why a film has me bored enough to notice plot holes, rather than the holes themselves. But I bring them up here because I think it helps illustrate the way the film struggles to establish a clear identity for itself. Several reviewers have postulated, for example, that this should be read as, essentially, a fairy tale for adults. Which, fine, the very concept of a “fairy tale for adults” is already a little insulting, but some people obviously get off on that, who am I to judge. If that’s so, grousing about logic is missing the point. But the minute you call it a fairy tale, you are irrecoverably giving up on the idea of muckraking realism for a cause, and that is, frankly, where the movie's actual passions seem to lie. You can have brutal, journalistic naturalism, or you can have symbolic whimsy; crudely sewing the two approaches together is self-defeating. And of the two approaches on display here, the naturalistic drama is far and away more effective, which makes you resent the constant intrusions of “fairy tale” material that doesn't seem to arise naturally from the premise, and in fact often feels like an active detriment. At one point, a kid's stuffed tiger comes to life via disconcerting computer animation and interacts with our heroine. Why? There's nothing, like, symbolic happening here. It feels like an affectation for its own sake. Likewise, Estrella's “three wishes” which are doomed to turn out badly. If we're not meant to take this literally, as a simplistic plot mechanic, well... how should we take it? It doesn’t really mean anything, it’s just a thing that would be in a fairy tale, I guess. But in a fairy tale, at least it would have a moral, the obvious “be careful what you wish for.” Here, I don’t see how that message has any bearing. The final wish, in particular, seems like such a transparently manipulative, arbitrary setup that it made me actively angry. This is not using magical realism to communicate mysterious hidden realities; this is just using it as a lazy crutch to set up a tearjerker moment which would otherwise have to be more subtly written.

I will grant that the movie eventually works up a suitable climax, which does manage to tie its thriller plot into its vestigial horror imagery, at least narratively, if not really thematically. It's as cheap and calculating as everything else here, but at least it's marginally satisfying, and I was, I suppose, invested enough in the story by this point to be glad of that. It's a dithering, facile movie, but it's not a terrible one, as far as these things go; I think I resented it more than I really disliked it. If I hadn’t read all those glowing reviews beforehand, I’d probably be willing to write it off as a mediocre but well-meaning little tearjerker drama, one that doesn’t really work but deserves credit for trying. But I think it’s gotten plenty of credit for trying already.



* I should be said that it’s always a tricky business to evaluate dialogue that’s been translated into subtitled; it’s possible this plays more organically in its original Spanish.





CHAINSAWNUKAH 2019 CHECKLIST!
For Richer or Horror

TAGLINE
None.
TITLE ACCURACY
It’s something they say, and the movie is very much about how kids deal with fear by escaping to fantasy.
LITERARY ADAPTATION?
No
SEQUEL?
None
REMAKE?
None.
COUNTRY OF ORIGIN
Mexico
HORROR SUB-GENRE
Very, very light ghost movie trops
SLUMMING A-LISTER?
None
BELOVED HORROR ICON?
None
NUDITY? 
No
SEXUAL ASSAULT?
No
WHEN ANIMALS ATTACK!
No, although we hear about a tiger attack
GHOST/ ZOMBIE / HAUNTED BUILDING?
Yes, ghosts
POSSESSION?
None
CREEPY DOLLS?
I find the little animated Tiger quite creepy in a live-action WHINNE THE POOH kind of way.
EVIL CULT?
None
MADNESS?
None
TRANSMOGRIFICATION?
No
VOYEURISM?
None.
MORAL OF THE STORY
Whatever you think about Del Toro, this shit isn’t as easy as he makes it look.


This is exactly the kind of movie that makes one wish for a half-thumb; I felt like giving it just two was too harsh, because it's nowhere near as hapless as, say, THE BEING. But three makes it sound like a vague positive, and I can't quite go that far either. Think of it as two thumbs and a pinkie.

Wednesday, October 16, 2019

It Chapter 2




It Chapter 2 (2019)
Dir. Andy Muschietti
Written by Gary Dauberman, from half the novel It by Stephen King
Starring Jessica Chastain, James McAvoy, Bill Hader, Isaiah Mustafa, Jay Ryan, James Ransone, Bill Skarsgård



For some reason I really doubled down on the Stephen King for the start of this Chainsawnukah. I don’t know why, exactly; I mean, you’re not going to be able to watch 50+ horror movies in a single month without getting some Stephen King adaptations in there by sheer random chance, but I wasn’t really seeking them out, necessarily. And I wasn’t seeking IT CHAPTER 2 out, in particular; I’ve never read the book, was lukewarm at best about its predecessor, 2017’s IT CHAPTER 1, and was absolutely mystified by its titanic financial and popular success (it remains, by a substantial margin, the highest-grossing horror movie of all time). Its GOONIES-style “Losers Club” of spunky, potty-mouthed outcast kids endeared it to me somewhat (the youthful cast instill their characters with a lot of personality, even if they tend towards one-dimensional types) but ultimately I felt like the horror leaned too hard on flashy CG and ended up looking --and feeling—more like a busy, insubstantial comic book movie than a horror movie. Not really what I’m looking for this time of year. That, and, uh, pretty much everyone I talked to seems to be uniformly of the opinion that the “good part” of the novel was exclusively confined to the material with kids, and the associated material with the adults, 27 years later, was hot garbage. So I cannot say I had high hopes for CHAPTER 2.

Even going in with such low expectations, though, I emerged aghast at what a spectacularly empty 169 minutes this turns out to be. Every problem CHAPTER 1 had is amplified exponentially here, and virtually every bit of its charm is diminished. The movie is absolutely chock-a-block with self-defeating decisions, and nearly every one of which can be laid squarely at the feet of director Andy Muschietti (MAMA, CHAPTER 1) and screenwriter Gary Dauberman (ANNABELLE, working on his own this time, after previously adapting a script by Chase Palmer and Cary Fukunaga, who had been developing the film before Muschietti came on board). I mean, I suppose you could also easily blame King himself, from whose novel much of this dreck arises, but King at least didn’t bifurcate the story this way. As I understand it (and, having never read the novel, there remains a possibility that I actually don’t understand it) King essentially uses the “adult” material (set in 1985 in the book, and 2016 here) as a mystery framing device: we meet the adults at the outset of the novel, upon their return to Derry, Maine, 27 years after a summer that they mysteriously cannot remember, and the story of their childhood encounter with “It” in 1958 (1989 in the movie) unfolds gradually as they explore the town and recover their missing memory.

You can argue that some of the individual plot beats within this quest to recover their lost memory are pretty lousy (a sequence in which a giant statue of Paul Bunyan attacks Ritchie is a face-palming low point for the movie, and comes, of course, directly from King’s pen). But you cannot take issue with the novel’s nimble, parallel-timelines structure, a rather clever and narratively economical way of getting at King’s obvious goal in telling a story that straddles two decades: exploring the ways in which the past informs the present, how the people we were become the people we are. By sending his adult characters on a journey to re-discover their unhappy childhoods, he forces them to directly confront the unformed roots of the people they would become.



Alas, then, that separating the two parallel timelines into stubborn chronological order, as the filmmakers have done, makes absolutely dire wreckage out of King’s intent, and robs the entire plot of CHAPTER 2 of its basic reason for existence. Since the “adult” story was, in the book, basically a framing narrative --existing as a parallel echo of the “kids” story-- it naturally adopted a nearly identical form: the Losers club comes together, breaks apart, and finally reunites to confront the supernatural menace of “It” in its underground lair. When telling the two stories simultaneously, their similar structure is a logistical necessity. When telling them separately, however, it turns the whole second movie into a helpless retread of the first, made impossibly labored by the fact that we’re now an entire movie ahead of the characters. Dauberman, you see, has suicidally decided to retain the basic structure of a framing narrative, except that now it’s just framing a movie we’ve already seen and are now watching the sequel for. Rather than serving as a mysterious springboard for the tale, we now suffer through the now-adult characters agonizingly re-learning everything we saw them learn last time around.

If it wasn’t immediately obvious, we know from painful experience that turning framing stories into full movies is a bad idea. And this one is fucking 169 minutes! It’s like if they spent three hours and eighty million dollars making the famously flashback-padded SILENT NIGHT, DEADLY NIGHT 2. Except here’s the thing: nobody is going to tolerate an eighty million dollar film that’s fully 1/3 recycled footage, and yet the adult story manifestly exists only to facilitate flashbacks. So Muschietti and Dauberman’s solution is to have the adults flash back to new footage from the previous film’s time period. Which means in practice that, apparently, each child experienced exactly one additional haunting incident that wasn’t important enough to be included in its natural place somewhere in the middle of CHAPTER 1, and the adults must now flash back to that one specific and relatively minor incident to re-remember the events of the previous movie. Consequently CHAPTER 2 boasts a screaming psychotic structure which basically revolves entirely around a collection of out-takes from the first film, stapled to a bigger, louder, longer retread of CHAPTER 1’s already enervating lightshow finale. And did I mention it’s 169 fucking minutes?

Given all that, the film was probably doomed to failure no matter what, and yet, even so, it still manages to disappoint in other ways, though most remain tied to its fantastically counterproductive structure in one way or another. Chief among the remaining sins is its flagrant wasting of an excellent cast: if the movie has nothing else at all going for it (and it basically doesn’t), credit must be given for the spot-on casting of Jessica Chastain, James McAvoy, Jay Ryan, Bill Hader, Isaiah Mustafa, James Ransone and Andy Bean, each a pitch-perfect mirror for the specific idiosyncrasies projected by the younger originators of these roles (all of whom also appear in flashbacks here). Honest to god, for the first 40 minutes or so, the cast was so good that I almost thought there was some hope here; despite the mess of the structure, the film’s opening does at least an adequate enough job that, yoked to the fine performances of the adults, something of King’s original interest in examining the links between childhood and adulthood comes through. But those hopes are quickly dashed; after a promising and genuinely charming reunion dinner, the “Loser’s Club” gets split up again for separate time-wasting individual fetch quests, all of which serve yet again to hammer home the single personality trait each one was given in the previous film and let the corresponding adult vamp on that single personality trait* until it reaches the point of parody, at which point it is immediately forgotten and they each promptly lapse into interchangeable CG dolls to get tossed around by a giant poorly-designed computerized monster. Indeed, considering that the chief pleasure of CHAPTER 1 was almost entirely in its earnest depiction of these characters and their relationship, CHAPTER 2’s fanatical insistence on keeping them apart, and limiting their few interactions to businesslike exposition, seems downright sadistic, especially in light of the movie’s mammoth runtime.



You’ll notice, by the way, that so far I’ve been entirely silent on the subject of any actual genre content, which one might understandably expect would be the point, or at least a point, in a movie which is ostensibly about an evil clown (occasionally still Bill Skarsgård, though just as often a bunch of bland-looking ones and zero’s). One might understandably expect that, but not if one were Muschietti or Dauberman, who somehow manage to almost completely excise anything that could reasonably be called horror from the movie. Don’t get me wrong, I didn’t think the horror elements in CHAPTER 1 worked, but at least they were there, recognizable as attempts at scare scenes. Here, aside from a brief return to Beverly’s childhood home and a little vignette which finds Pennywise luring a victim under some bleachers, there’s almost nothing whatsoever which seems even intended to creep you out. In fact, Pennywise rarely even appears, an unforgivable waste of the tremendously effective work Skarsgård put into the character the first time around. There are a few feints at some kind of weirdo, possibly EVIL-DEAD inspired gross-out scenes (a dinner sequence where the food turns into grotesque insects, a lengthy vomiting gag), and a good bit of frantic, expensive-looking CGI slugfests (the Paul Bunyan sequence, the endless climax), but ultimately the feel of the movie is much closer to some kind of quippy sci-fi adventure than any kind of horror movie. The weightless, mood-killing CGI is a part of that (see my review of CHAPTER 1 for a lengthy commentary on that subject) but a bigger part is simply the tone and design of the movie. It feels tongue-in-cheek and insubstantial in a way that CHAPTER 1, for all its faults, did not, mechanically grinding through its plot without ever bothering to ask what the point of any of this might be.**


In fact, the movie that makes for the most fitting comparison isn’t even its predecessor, or a horror film at all: it’s AVENGERS: ENDGAME. The parallels between the two are genuinely striking: First, both were made under the weight of nearly unmatched financial ambitions (following, as they do, the two previous highest-grossing films in their respective genres) and have the bloated budgets and absurdly distended runtimes to match those ambitions. But the similarities run deeper than that: both movies also divide neatly into a rigid three act-structure, with both movies employing a remarkably similar three acts: The first needlessly splits our core group apart, entirely for the purpose of checking back in on them as they deal with the consequences of a shared tragedy from years ago, before laboriously re-assembling them. The second then takes our laboriously re-assembled group and splits them up again, sending each on a separate fetch-quest for a totemic object from their past, while at the same time studiously avoiding materially interacting with that past in any meaningful way. Finally, the third act brings everyone back together again for an endless, monotonous slugfest against a giant, poorly-designed CGI enemy who must be ironically defeated with a taste of his own medicine.*** Both movies feature spectacularly overqualified casts stuffed into roles which are essentially elaborate busywork given weight only by the affection for the characters we bring with us from past adventures, and both somehow divide an epic length into such easily digestible, bite-size pieces that the sum total barely feels like a meal. More like distractedly binging on junk food for a few hours; you may notice some slight discomfort by the end, but you’ll be hard-pressed to specifically remember what might have caused it.

The result is a movie which can’t exactly be called unendurably awful, not in the same month where I’m likely to see Jess Franco movies and shit. The cast is likeable, there are occasionally some weird monsters or something, and to its credit, it moves along with a spritely energy that means you barely notice its intimidating length (I’m told this is a characteristic it shares with the novel), at least until the endless, shapeless final battle. But considering the advantages it had at its disposal, in terms of budget, cast, and opportunity, I can’t imagine a way to frame it that doesn’t feel like a gut-churning letdown, even with expectations suitably lowered. I don’t know, it might have been a hopeless cause from the get-go, but it could still damn well have added up to more than this. This feels like a movie with no clear explanation for its own existence, other than, you know, they titled the first one CHAPTER 1. Fortunately, it seems like people actually caught on this time: it made just a little over half of what its predecessor did in cinemas. I mean, it was still wildly profitable, but maybe, just maybe, that’s enough of a drop to make producers think it might be worthwhile to deliver a genuine horror movie next time.


*With the exception of Mike, who is again treated as such an afterthought that they don’t even bother giving him the one trait. Even calling him “their black friend” feels like a more distinct characterization than he gets here, despite Isaiah Mustafa’s (Old Spice Commercials, Shadowhunters) game attempts to suggest his mental state is a bit shaky after all these years.

** In particular, the film’s decision to open with a brutal hate crime which is then never addressed or remarked upon again strikes me as an illustrative specimen of CHAPTER 2’s chronic lack of intent. I realize this sequence comes from the book, but in 2019 it’s way too emotionally charged to just toss off and forget about. Any sane person could see that if they just stopped and thought about it for a second, but somehow the filmmakers just marched on with it.  

*** King himself appears in a cameo as a character who complains about lousy endings to horror novels. I mean, ha ha, but instead of just throwing up your hands and admitting your ending is terrible, why not think of a better one? CHAPTER 2’s insecurity about its lame ending all but drips from the screen –and I mean, deserved so, it sucks—but, like JURASSIC WORLD, that just makes it even lamer. Look guys, you fucking shot it, you spent months on the CGI and shit. At least have the conviction to stand behind what you made.



CHAINSAWNUKAH 2019 CHECKLIST!
For Richer or Horror

TAGLINE
You’ll Float Too [two?]. Weird to remind us of that, because actually no one floats here, they seem to have completely abandoned that idea from CHAPTER 1.
TITLE ACCURACY
More like part 2, but I’ll allow it.
LITERARY ADAPTATION?
Yes, from the 1986 novel by Stephen King
SEQUEL?
Yep, right there in the title.
REMAKE?
Arguably, since there is a well-remembered 1990 mini-series adapting the same material.
COUNTRY OF ORIGIN
USA
HORROR SUB-GENRE
Clownsploitation?
SLUMMING A-LISTER?
At least Chastain and McAvoy. Oh, and Peter Bogdanovich has a cameo?
BELOVED HORROR ICON?
Stephen King
NUDITY? 
None (sorry, fans of the book’s original ending).
SEXUAL ASSAULT?
None
WHEN ANIMALS ATTACK!
Yes
GHOST/ ZOMBIE / HAUNTED BUILDING?
One of Pennywise’s forms is of a zombie-type thing.
POSSESSION?
No
CREEPY DOLLS?
None
EVIL CULT?
None
MADNESS?
None
TRANSMOGRIFICATION?
Yes, Pennywise transforms itself into a wide number of forms
VOYEURISM?
None
MORAL OF THE STORY
You need to have a better reason to make a 169-minute sequel than “there are some things in the book that we didn’t include in the first one.”

         

Wednesday, October 9, 2019

Gerald’s Game and the Shackles of The Past: Chainsawnukah 2019




Gerald’s Game (2017) and the Shackles of The Past
Dir. Mike Flanagan
Written by Mike Flanagan and Jeff Howard, based on the 1992 novel by Stephen King
Starring Carla Gugino, Bruce Greenwood, Carel Struycken, Henry Thomas, Chiara Aurelia



GERALD’S GAME may well boast the simplest premise of Stephen King’s entire career (and that’s saying a lot for a guy who once made a movie about killer big rig trucks*). Basically, the entire thing can be summarized in a single sentence: A woman named Jessie (Carla Gugino, SPY KIDS) finds her sanity unravelling after her husband Gerald’s (Bruce Greenwood, DISTURBING BEHAVIOR) sudden death during a sex game that leaves her handcuffed to the bed in an isolated house with no means of escape. OK I guess that’s kind of a wordy, meandering sentence that would be better served as two shorter sentences, but I said it could be done and now I’ve done it. I’ve now described the entire movie. That’s it, that’s essentially all that happens. There are a few wrinkles, and a winding flashback subplot, but for most of the 103 minute runtime, the action stays in a single bedroom, with only two people. It’s not entirely uneventful, but it’s not really a film which is motivated by events, either. It’s a film entirely about the mind of the protagonist, as she gradually drifts from shock to horror to despair to something more complicated, as she begins to consider the life that brought her to this sorry state of affairs.

It is, then, a simple premise which results in anything but a simple movie. Obviously, the hook here is the squirm-inducing basic conceit of being trapped in a vulnerable position with a dead body. That was how the book was described to me by some asshole kid on the bus when I was in middle school, and that premise alone was enough to remain vivid in my mind all these years later. In fact, I went into this assuming that was all there was to it, and consequently assumed it was based on a King short story. But no, it was a full 332-page novel; not an especially lengthy one, by Stephen King standards, but rich with psychological possibility, and, especially, rich with potential for King to impart his particular array of artistic idiosyncrasies upon it.

Indeed, it has to be about as distinctively and recognizably Stephen King as you can get. No other writer would ever have written this story this way (if they wrote this story at all!), and although I’ve only read a tiny percentage of King’s vast output, it feels to me like this is surely one of the most densely distilled versions of his particular artistic ethos. I’ve often quoted his line from Danse Macabre on this site: “I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out.” His phrasing suggests those goals are mutually exclusive, but here, rather handily, they’re actually interwoven with surprising effectiveness. In fact, it almost seems like he worked backwards with the intent of building each layer in: the scenario itself is so inherently lurid and nauseating that “the gross-out” is never far from the surface, but on top of that, he adds two sharp jabs of quintessentially Stephen King “horror”: a very bad dog who wanders in and starts eating Gerald’s corpse (they even refer to him as “Cujo,” so no points if you were thinking the same thing) and a mysterious ghoul who may or may not be imaginary (muthafuckin’ Carel Struycken, aka “hey, it’s the Giant from Twin Peaks!” wearing prosthetics to amplify his already unusual frame) who –this being Stephen King— of course comes with his own goofy nickname (“The Moonlight Man”**), distinct MO (he collects bones and trinkets from his victims, which he carries in a tackle bag) and vaguely mythological backstory (he may be the physical personification of death, checking in to see if Jessie is ready to give up yet).



That handily takes care of the “gross-out” and “horror” camps, but the movie’s real heart lies with King’s highest category –he calls it “terror,” though I think “horror” would be a better word choice—something more ineffable, something that haunts, formless and therefore all-consuming. In this case, something which has been with Jessie, haunting her, since she was a child. A memory which she has, if not repressed, at least actively avoided confronting. I guess it’s maybe a kind of SPOILER to tell you what it is, but aw hell, you’ve already guessed it, or at least you will when the movie flashes back to an idyllic day with a 12-year-old Jessie (Chiara Aurelia, BIG SKY, BACK ROADS) and her father (Henry Thomas, LEGENDS OF THE FALL, DEAD BIRDS), alone in an isolated lakeside house very much like the one she’s now trapped in. And just in case you otherwise couldn’t relate to having your childhood tainted due to an unforgivable betrayal by someone you trusted, please note that the creepy dad is played by Henry Thomas – that’s right, Elliot from E.T.

 So yeah, I’m afraid there’s no way around it, this charming little slice of imaginative situational sadism is also saddled with some pretty heavy shit. I’ve never read the book, so I can’t speak to the sensitivity with which 1992 Stephen King treated this difficult subject, but the film’s screenplay, by Mike Flanagan and Jeff Howard, does an almost unbelievably graceful job of threading this potentially ruinous material into the pulpy whole. And they do this in a way which is superficially simple, but devilishly tricky to pull off: they simply take the character and her emotions seriously. Despite the luridness of the scenario, the film’s focus says firmly on Jessie’s inner life, and trusts that this close psychological examination under high stress is in itself a sufficient raison d'être for a horror movie.

Caring that much about character psychology is an unusual trait for a horror director –maybe even a genre director in general, since genre films tend to be motivated by incident rather than character. But it’s a trait that Flanagan has demonstrated since his first film, the terrific ABSENTIA, and it’s one he shares with King, who must surely be the most sentimental and soft-hearted horror author of all time. Flanagan –following King’s lead, I imagine, as the synopses of the two GERALD’S GAMEs look virtually identical—is able to handle the weight of Jessie’s backstory because his movie doesn’t just view her as a piece of meat to be tormented for our genre amusement, but as a distinct and complicated character, full of contradictions and surprises. Her trauma could easily be a mechanically expository plot point, but the movie pushes beyond simply asserting that she’s intrinsically fucked-up because she was abused, probing, in its most emotionally harrowing scene, specifically what was so insidious and disempowering about what happened to her. This helps us to not only understand the source of her pain, but also the complex system of coping mechanisms she has created to combat the pain. It shows us both wound and –maybe even more importantly-- scar tissue. Her childhood abuse is part of her, but it’s not all of her. It is not, as movie flashbacks so frequently are, a pat, simplistic missing puzzle piece that explains all her subsequent behavior. But once we understand it –and once she begins to confront it for the first time in her adult life—we can also see how it has lingered in the background, a huge unseen black hole quietly warping the orbit of her life in ways not always immediately obvious.



It certainly has something to do with her anxiety over Gerald’s S&M game, with its uncomfortably skewed power dynamic… but did it also have something to do with why she married Gerald in the first place? Did she subconsciously marry another man who would selfishly hurt her for his own sexual gratification, because her father so thoroughly twisted her idea of relationships in general? Or is that just reading trauma into something more mundane, projecting false meaning on a perfectly common dysfunctional relationship with poor sexual communication? And for that matter, who was the now-deceased Gerald, anyway? How well does anyone really know their partner? Was the S&M game a rare glimpse of Gerald’s monstrous true self, or was it just a normal bit of kink that he thought might add spice to their very normal lackluster sex life?

The fact that the movie is willing to let the character ask these questions, and treat them every bit as seriously as it treats its more genre-friendly ghoul, is at the heart of its strength. And the fact that it isn’t willing to produce pat, neatly-resolved answers gives the actors a real chance to shine. And it is actors, plural, because Gerald quickly shows up again after his death, not as a ghost, but as an avatar for Jessie’s inner doubts and anxieties, goading her to give up, and engaged in a constant debate with a stronger, more confident side of herself (portrayed by Gugino) who urges her to find a strength and canniness she also knows, on some level, that she’s capable of. Greenwood and Gugino, then, are both playing aspects of the captive Jessie’s psyche, with the poor woman on the bed torn between them. Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes.

Limiting the conversation to only these two actors keeps the feeling deeply intimate (King’s novel has Jessie keeping court with a larger group of other characters who never appear in the film), and both do splendid work. Greenwood (who looks fucking great at 61, by the way, and spends virtually the entire film in his underwear***) makes a very tricky performance --portraying a character who could be read a number of different ways, and then a slippery, shifting memory of that character, and also even sometimes a straight-up projection of a different character-- look easy and intuitive, offering an abundance of, wonderful subtle character work for the audience to chew on. But as good as he is, it’s Gugino’s movie, and she is hardly short of spectacular as the movie’s narrative and emotional anchor. She crafts a character who is genuinely complicated, capable of many contradictions: both fragile and resilient, canny and obtuse, disturbed and rational. She’s likeable enough to comfortably command our sympathy, but also not afraid to occasionally come across as a little prickly and abrasive, never allowing her complicating victimhood to transform into dull sainthood. It’s a performance which paints a deeply specific character, and, impressively, it’s matched by an equally vivid physical performance, which does a magnificent job of letting us feel the mounting discomfort of being confined in such a position as the hours stretch into days.



Flanagan, for his part, frames the film entirely from Jessie’s perspective, literalizing her mental projections because that’s simply how she’s perceiving things (Greenwood and Gugino don’t appear as blue ghosts or anything, though the editing engages in some thrilling continuity-breaking to illustrate their inherent subjectivity). Meanwhile, the traumatic flashbacks (our only escape from the bedroom) have a vivid, slightly unreal quality which blooms into full surreality during the worst moments of abuse, and follows her back to the present in the personification of “The Moonlight Man,” whose eyes mimic the blood-red eclipse she associates with that abuse. Like most of Flanagan’s films, it’s handsomely constructed in a mostly unshowy way, with clean, crisp photography (maybe a little too clean and crisp; it sometimes has an unpleasant digital sheen that makes one long for the days of genuine film stock) and bedrock-solid staging and editing which expertly lays out the precise geography of the bedroom-prison where every minute detail may offer some new challenge or aid.  

The result of the excellent acting and fine filmmaking is a 103-minute essentially single-location psychological study that just flies by, packing in terror, horror, gross-out, and a bruising human sympathy, and doing it so neatly and pervasively that it frankly left me exhausted, albeit in the most wonderfully satisfying cinematic way. I’m pleased to see, too, that this appears to be the general consensus, which is never a sure thing for a somewhat unusual film like this. The ending seems to be a little more divisive, and that’s understandable; apparently faithful to the book, the film concludes with a surprisingly lengthy epilogue which chronicles the aftermath of these events. This strikes me as characteristic of King again; he can end up loving his characters so much that he can’t part with them until he’s resolved all their concerns, even at the cost of efficient storytelling. Still, this is a rare case where we’ve been so intimate with the protagonist, and she’s suffered so much, that a victory lap feels earned and meaningful, if not strictly necessary. Besides, it’s worth suffering through for the final shot, where a tangent that seemed rather clumsily on-the-nose and unnecessary suddenly takes an odd dreamlike bent, running into the credits with a sort of triumphant mysteriousness that feels very appropriate for this material. Like the movie, it’s a strange, maybe even unique, note… but a satisfying and resonant one.



END OF PART I. Keep scrolling past the checklist for the thrilling second half!

*Quipped one local card, “Cocaine had long been Stephen King’s co-writer, and MAXIMUM OVERDRIVE was its attempt at a solo career.”
** In the novel, the even goofier “Space Cowboy.” Guess the filmmakers figured movie audiences aren’t that familiar with Steve Miller Band? Or possibly they just decided that “Space Cowboy” is a little much, even for Stephen King.
*** Ladies, never say ol’ Mike Flanagan never did nothin’ for ya.

CHAINSAWNUKAH 2019 CHECKLIST!
For Richer or Horror

TAGLINE
Some Games You Play. Some You Survive.
TITLE ACCURACY
Accurate.
LITERARY ADAPTATION?
Yes, from the 1993 novel by Stephen King
SEQUEL?
None 
REMAKE?
No
COUNTRY OF ORIGIN
USA
HORROR SUB-GENRE
Survival horror? Psychological horror?
SLUMMING A-LISTER?
None, but it’s nice they could get Carla Gugino and Bruce Greenwood for this.
BELOVED HORROR ICON?
Stephen King, and I’m about ready to anoint Mike Flanagan as well 
NUDITY? 
No actual nudity, but a lot of underwear.
SEXUAL ASSAULT?
Yup
WHEN ANIMALS ATTACK!
Yes
GHOST/ ZOMBIE / HAUNTED BUILDING?
No
POSSESSION?
No
CREEPY DOLLS?
None
EVIL CULT?
None
MADNESS?
Oh yeah
TRANSMOGRIFICATION?
None
VOYEURISM?
None
MORAL OF THE STORY
Don’t marry anyone named “Gerald,” for God’s sake.



******************************


If the ending of GERALD'S GAME feels arguably overfaithful to the book, perhaps to its detriment, it's appropriate for the movie to be somewhat constrained by its source material, because of course that’s exactly the subject of the movie: the way that the past informs and, to a certain degree, controls the present. GERALD’S GAME is, if nothing else, a surprisingly in-depth and nuanced examination of that rather disquieting fact, allowing its protagonist to both face the pernicious –yet obscure—influence of past trauma manifesting in the present, and to question the degree of that influence. I think you could legitimately read Jessie’s ultimate understanding of her life as either a chronicle of inevitability (ie, she wound up handcuffed to this bed as the direct and inevitable result of events set in motion in her childhood) or as a repudiation of this kind of simplistic fatalism (ie, it’s her anxiety and self-doubt, not her rationality, which links two mostly-unrelated events into a false narrative of eternal victimhood), whichever interpretation you were most philosophically inclined towards (for the record, the movie seems to posit something closer to a middle ground).

I’ve always been fascinated by the delicate dance between past and present – you’ll notice my posts, especially about older movies, often devolve into history lessons—but it never really occurred to me until I watched GERALD’S GAME and IT: CHAPTER 2 back-to-back how intrinsically relevant to the horror genre this relationship is. Which in turn made me think OH SHIT MUTHAFUCKA IT’S OCTOBER AND THAT MEANS IT’S GODDAM CHAINSAWNUKAH SEASON AGAIN and as per usual, I like to take the opening shot as an opportunity to ruminate a bit on one specific aspect of the horror genre. Previously, we’ve looked at the psychological necessity of horror, and the role of transformation, voyeurism, repression, childhood, and paranoia. Now, though, we must confront the past.

And that word “confront” seems especially apt here, because the more I think about it, the more I see horror as a perfect means to examine our fraught relationship with the past. At the most basic level, a huge percentage of horror, maybe even the majority, is about literally doing just that: modern humans in the present coming into violent conflict with the angry echos of their forebearers, in the form of ghosts, zombies, vampires, mummies, and more or less any “undead” antagonist you can dream up.



The idea of our ancestors as active, influential parts of daily life appears to be about as ancient as any single element of human culture except perhaps veneration of fertility. Ancestor veneration, with the specific goal of producing positive intervention from the dead on behalf of the living, has roots in Africa, Asia, Europe, and Oceania that go back at least to the stone age (the Ancient Egyptians notably practiced it, and evidence of the practice in China dates back to at least 6000 BCE). Of course, if forebearers can intercede in our lives to our advantage if properly appeased, it stands to reason they could also act more malignly if they so chose. This does not mean, however, that all spirits of the undead are intrinsically or symbolically linked to the past; although traditions of ancestor-worship revolve around the dead, they don’t necessarily revolve around the past per se; if anything, ancestor veneration has more to do with calling on supernatural personalities to help shape the present, virtually indistinguishable from any kind of supernatural prayer belief. Likewise, many ghosts in folklore have motives and desires not necessarily linked to their past lives, and might appear to have more in common with other supernatural figures than with undead human intelligence.*

Nevertheless, at least in modern times, ghost stories tend to be intrinsically linked to history. The Headless Horseman in Washington Irving’s 1820 The Legend Of Sleepy Hollow, for example, is portrayed as the ghost of a human tied inexorably to the circumstances of his death, forever seeking his lost head and consequently unable to “pass on.” Charles Dickens’ 1843 A Christmas Carol, as well as his 1865 A Trial For Murder and several other stories, also prominently feature ghosts who are trapped by the circumstances of their life or death, and intervene in human affairs in order to address some injustice related to their lives.** And those are just three examples plucked from the beginning of the late modern period. Today, we almost take for granted that modern ghost stories are, essentially, mysteries; the troublesome spirit had “unfinished business” on Earth that the human protagonist must uncover and resolve before the ghost can “pass on.” THE UNINVITED, THE CHANGELING, THE LADY IN WHITE, GHOST, THE SIXTH SENSE, THE DEVIL’S BACKBONE, THE RING, the recent WINCHESTER, even fucking CASPER THE FRIENDLY GHOST, are just a handful of textbook-perfect examples of this trope that immediately spring to mind.



The language we use here is very telling of how deeply rooted in metaphor this is; after all, what living person doesn’t harbor some psychological trauma: regrets about things done or left undone, the unhealed scars of emotional pain, nostalgic ache for comforts left behind. “Unfinished business” trapped in the amber of the past, just as thoroughly outside our ability to change as it would be for the dead. Just like the dead, we have moved on to another place, beyond the original setting of our pain, and yet we are unable to let go, to “pass on” into the future. We remain trapped in the past, desperate for some way out of the cycle of our pain, guilt, and regret.

Ghost stories are the most symbolically telling horror trope which explores the subtle (or sometimes not-so-subtle) threads of the past which remain tied to the present, but they are hardly the only one. We see more direct psychological portraits too, most obviously in slasher movies, which often explicitly root their antagonists’ behavior in past (often childhood) psychological trauma (often of a sexual nature). Look, for example, to any of the endless number of slasher films which eventually reveal that the killer’s psychosis is the result of watching his mom have sex with a sailor or something (most stereotypically, perhaps, in 1980’s MANIAC). The killer's particular murderous gimmick is often directly related to that original psychic trauma, essentially dooming them to perpetually re-enact the circumstances which have left them so broken, externalizing the way they are trapped by their past. We certainly see the seeds for this kind of "mad killer" sewn during the 1940’s and 50s, as Freudian ideas about the subconscious and emotional repression percolated through the culture; Hitchcock, with SPELLBOUND, MARNIE, and –especially—PSYCHO to his name is an inescapable touchstone here, though I would argue the disturbed protagonist from PEEPING TOM, sitting alone in the dark, endlessly re-watching the literal images of his traumatic childhood on film, makes for the most iconic model. Like the ghost of folklore and fiction, the titular Peeping Tom is no longer physically affected by his past, but he has not “passed on” from it, as the endlessly repeating film loops demonstrate.

And of course, slashers are hardly the only horror genre to find their protagonists doomed to relive past traumas; IT PART 2, THE BABADOOK, THE RITUAL, DREAM HOUSE, THE INVITATION, and about a million other horror movies all deal with protagonists who are equally scarred by the past, and who, even if they do not go on to become masked gimmick slashers, can find themselves trapped in cycles of horror. Their past continues to manifest itself, as in the intermittent visions of a previous traumatic episode that the protagonist of THE RITUAL envisions as he is subjected to an entirely unrelated stress, or in the full-scale fantasy world which the protagonist of DREAM HOUSE retreats to. These characters escaped from their trauma, only to find it somehow in front of them again, to be endlessly re-lived. This is even literalized in the slew of time-loop horror films which were, for some reason, fucking inescapable for the last fifteen years or so, including (SPOILERS for most of these films, since it’s usually a twist ending) DEAD END and MINE GAMES and THE REEDS and THE ABANDONED, TRIANGLE, LET’S BE EVIL, THE HOUSE AT THE END OF TIME, YELLOWBRICKROAD, TIME CRIMES, SALVAGE, DARK COUNTRY, THE DEVIL’S PASS, THE DIABOLICAL, BLOOD PUNCH, BASKIN, HAPPY DEATH DAY and arguably to a certain extent THE SHINING. There’s a queasy fatalism to these movies which rescinds even the faint bit of hope most horror characters –even the undead ones!—have at escaping their endless cycle of torment and “passing on.” In a time loop, you never had a chance, never had a choice; past and future are an unbroken circle that feed inevitably into one another.



Of course, there is also a strand of horror fiction wherein the focus on the past is less personal and more universal, or at least on a vast scale. Consider, for example, the Lovecraftian branch of horror, where danger bubbles up from the unimaginably distant past, and learning ancient truths which are best forgotten is liable to drive one mad (The Whisperer In Darkness, At The Mountains Of Madness, or see the "little people" stories of Arthur Machen which greatly influenced Lovecraft, for example The Shining Pyramid and The Novel Of The Black Seal). Even if we have forgotten the past, it has not forgotten us, and by the time it comes for us, learning the things we have forgotten will not necessarily save us. This too can be personal (NIGHTMARE ON ELM STREET, where the sins of the parents are personified and visited upon their children), or universal (one might read THE PEOPLE UNDER THE STAIRS or the recent US as metaphors for the cost of long-term bigotry, willfully forgotten but still seething under the surface, or look to almost any given Mummy film for a anxious sense of the inevitable penance that must come from centuries of colonial arrogance). Or, most potently and most elusively, see THESHINING, with it’s inscrutable implication that Jack has always been the caretaker of the Overlook hotel, itself a symbol of genocidal colonialist psychosis so blatant that we’re told it was built on an actual Indian Burial ground. There are, it seems, some things we are all guilty of, and however uncomfortable it might make us, however much we might want to forget, it was the past that gave birth to the present, and we will never be entirely free of it.

Still, even if the scars of the past persist, life does --usually-- manage to go on, unless you encounter masked gimmick slashers, mummies, dummies, mutants, vampires, sexy vampires, metaphorical vampires, space vampires, cyborg vampires, mutant vampires, daywalkers, nightwalkers, slow zombies, fast zombies, voodoo zombies, Rob Zombies, critters, ghoulies, CHUDS, Chuckys, Klaus Kinskis, extra-dimensional intelligences, Xtros, Bigfoots, or what have you. And that means that just like poor Jessie way back up there in what was once a review of GERALD’S GAME, all we can do is take stock of the past, own it, and try to work our way out of the mess we’ve made, into a better future. Lord knows, I’ve been trying to do that for a lot of years now. It’s a hard road, and even as we try to escape the past, it can be frightening to never really know what the future holds. But at least one thing is certain: it’s another year, and that means another CHAINSAWNUKAH! Join me, friends, as I plunge once again into the endless depths of B-or-lower-grade horror movies, and let us all welcome



CHAINSAWNUKAH VIII:
2019: FOR RICHER OR HORROR

* Belief in ghosts, though culturally ubiquitous, seems to have historically been more focused on the continued existence of consciousness than “unfinished business” from the past; ancestor veneration typically consists of offerings of material comfort to a spirit currently residing in another form of existence, rather than action specific to the life and actions of the departed. Consequently, the dead appear in, for example, The Odyssey, as residents of an underworld, sometimes visible or perceptible to living humans, but in general merely continuing a sentient existence in another world. They are not, generally, tethered to the living world by any particular element of their past lives, they simply continue on existing in another state, one which brings a new set of concerns that do not necessarily have anything to do with their history as flesh-and-blood beings. Long traditions of ghosts summoned by mediums, or as harbingers of prophetic wisdom, are similarly yoked to the future, rather than the past.

Still, the idea of a ghost with “unfinished business” is not of exclusively recent vintage. A striking early example in Western literature is the ghost of Hamlet’s father, whose purpose in appearing, unbidden, to his son, is more specific and rooted in the past: he wants Hamlet to address the injustice of his murder. Notably, while some scholars consider Hamlet’s father to be drawn from the template of a 12th-century Jutish chieftain whose unjust death at the hands of his brother is chronicled in two medieval Danish histories, neither story mentions his return as a vengeful ghost, tying that particular element of folklore to a later period. In fact, a fairly lengthy online survey of medieval ghost stories and legends finds no shortage of subjects, but few which utilizes a ghost in the same way Hamlet does. Instead, ghosts are portrayed more in the manner we would associate with supernatural spirits; sentient creatures with their own supernatural motivations and desires relating to their current state of life, rather than their past, mortal existence (the exception, of course, is found in the large number of spirits who require religious absolution they did not receive in life, a slightly different though arguably linked phenomenon more rooted in contemporary religious belief in purgatory than the ghost’s specific sins). M.R. James, the great font of Victorian ghost stories, and himself a scholar of medieval spirit tales (he wrote a 1922 paper entitled 12 Medieval Ghost Stories, which drew from a series of 15th-century accounts chronicled by an English monk) followed suit; the vast majority of his tales feature “ghosts” of a decidedly inhuman character, who, if they were ever “alive” in the traditional sense to begin with, have little interest in revisiting their Earthly existence.  
Consequently, I think it’s fair to say that while ghost tales have been part of human culture since time immemorial, the idea of the ghost with “unfinished business,” often of a revengeful nature, has become ubiquitous only in modern times.

** The ghost I refer to in A Christmas Carol is, of course, Scrooge’s former partner, Jacob Marley, who returns bearing heavy chains representing the weight of his sins in life. The other “ghosts” in the story, though, also have a curious relationship to time: though not human spirits, they represent and apparently embody time itself, as the past, present, and future. Ghosts as prophets of the future were, I think, a much more common trope in the past than they are now (see, for example, the doom prophesied by the grouchy ghost of Samuel in the Old Testament), but it is in a certain sense a logical extension of the basic metaphor that ghosts –representing our past— have a better vantage point to see the future than us simpletons trapped in the present.